Fixed doors not updating their state to reflect any redstone currents when placed.
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@@ -154,6 +154,7 @@ public class BlockTrapdoor extends Block {
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}
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world.setData(i, j, k, b0);
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doPhysics(world, i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit
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}
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public boolean canPlace(World world, int i, int j, int k, int l) {
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