Update CraftBukkit to Minecraft 1.4.6
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@@ -13,7 +13,7 @@ public abstract class EntityFireball extends Entity {
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private boolean i = false;
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public EntityLiving shooter;
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private int j;
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private int as = 0;
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private int at = 0;
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public double dirX;
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public double dirY;
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public double dirZ;
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@@ -86,9 +86,9 @@ public abstract class EntityFireball extends Entity {
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.j = 0;
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this.as = 0;
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this.at = 0;
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} else {
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++this.as;
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++this.at;
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}
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Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ);
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@@ -108,7 +108,7 @@ public abstract class EntityFireball extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.L() && (!entity1.i(this.shooter) || this.as >= 25)) {
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if (entity1.L() && (!entity1.i(this.shooter) || this.at >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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