Update CraftBukkit to Minecraft 1.4.6
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@@ -21,17 +21,19 @@ public class EntityArrow extends Entity implements IProjectile {
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public int shake = 0;
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public Entity shooter;
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private int j;
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private int as = 0;
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private int at = 0;
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private double damage = 2.0D;
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private int au;
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private int av;
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public EntityArrow(World world) {
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super(world);
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this.l = 10.0D;
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this.a(0.5F, 0.5F);
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}
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public EntityArrow(World world, double d0, double d1, double d2) {
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super(world);
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this.l = 10.0D;
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this.a(0.5F, 0.5F);
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this.setPosition(d0, d1, d2);
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this.height = 0.0F;
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@@ -39,6 +41,7 @@ public class EntityArrow extends Entity implements IProjectile {
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public EntityArrow(World world, EntityLiving entityliving, EntityLiving entityliving1, float f, float f1) {
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super(world);
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this.l = 10.0D;
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this.shooter = entityliving;
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if (entityliving instanceof EntityHuman) {
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this.fromPlayer = 1;
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@@ -66,6 +69,7 @@ public class EntityArrow extends Entity implements IProjectile {
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public EntityArrow(World world, EntityLiving entityliving, float f) {
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super(world);
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this.l = 10.0D;
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this.shooter = entityliving;
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if (entityliving instanceof EntityHuman) {
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this.fromPlayer = 1;
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@@ -149,10 +153,10 @@ public class EntityArrow extends Entity implements IProjectile {
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.j = 0;
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this.as = 0;
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this.at = 0;
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}
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} else {
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++this.as;
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++this.at;
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Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ);
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Vec3D vec3d1 = this.world.getVec3DPool().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
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MovingObjectPosition movingobjectposition = this.world.rayTrace(vec3d, vec3d1, false, true);
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@@ -173,7 +177,7 @@ public class EntityArrow extends Entity implements IProjectile {
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for (l = 0; l < list.size(); ++l) {
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Entity entity1 = (Entity) list.get(l);
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if (entity1.L() && (entity1 != this.shooter || this.as >= 5)) {
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if (entity1.L() && (entity1 != this.shooter || this.at >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.grow((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.a(vec3d, vec3d1);
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@@ -194,6 +198,7 @@ public class EntityArrow extends Entity implements IProjectile {
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}
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float f2;
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float f3;
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if (movingobjectposition != null) {
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// CraftBukkit start
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@@ -219,7 +224,7 @@ public class EntityArrow extends Entity implements IProjectile {
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// CraftBukkit start - moved damage call
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if (movingobjectposition.entity.damageEntity(damagesource, i1)) {
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if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || !(this.shooter instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
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if (this.isBurning() && !(movingobjectposition.entity instanceof EntityEnderman) && (!(movingobjectposition.entity instanceof EntityPlayer) || !(this.shooter instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
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EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
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org.bukkit.Bukkit.getPluginManager().callEvent(combustEvent);
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@@ -231,30 +236,37 @@ public class EntityArrow extends Entity implements IProjectile {
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// if (movingobjectposition.entity.damageEntity(damagesource, i1)) { // CraftBukkit - moved up
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if (movingobjectposition.entity instanceof EntityLiving) {
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if (!this.world.isStatic) {
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EntityLiving entityliving = (EntityLiving) movingobjectposition.entity;
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EntityLiving entityliving = (EntityLiving) movingobjectposition.entity;
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if (!this.world.isStatic) {
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entityliving.r(entityliving.bJ() + 1);
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}
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if (this.au > 0) {
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float f3 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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if (this.av > 0) {
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f3 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ);
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if (f3 > 0.0F) {
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movingobjectposition.entity.g(this.motX * (double) this.au * 0.6000000238418579D / (double) f3, 0.1D, this.motZ * (double) this.au * 0.6000000238418579D / (double) f3);
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movingobjectposition.entity.g(this.motX * (double) this.av * 0.6000000238418579D / (double) f3, 0.1D, this.motZ * (double) this.av * 0.6000000238418579D / (double) f3);
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}
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}
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EnchantmentThorns.a(this.shooter, entityliving, this.random);
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if (this.shooter != null && movingobjectposition.entity != this.shooter && movingobjectposition.entity instanceof EntityHuman && this.shooter instanceof EntityPlayer) {
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((EntityPlayer) this.shooter).playerConnection.sendPacket(new Packet70Bed(6, 0));
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}
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}
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this.makeSound("random.bowhit", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.die();
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if (!(movingobjectposition.entity instanceof EntityEnderman)) {
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this.die();
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}
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} else {
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this.motX *= -0.10000000149011612D;
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this.motY *= -0.10000000149011612D;
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this.motZ *= -0.10000000149011612D;
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this.yaw += 180.0F;
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this.lastYaw += 180.0F;
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this.as = 0;
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this.at = 0;
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}
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} else {
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this.d = movingobjectposition.b;
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@@ -314,9 +326,8 @@ public class EntityArrow extends Entity implements IProjectile {
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f1 = 0.05F;
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if (this.H()) {
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for (int j1 = 0; j1 < 4; ++j1) {
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float f5 = 0.25F;
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this.world.addParticle("bubble", this.locX - this.motX * (double) f5, this.locY - this.motY * (double) f5, this.locZ - this.motZ * (double) f5, this.motX, this.motY, this.motZ);
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f3 = 0.25F;
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this.world.addParticle("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
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}
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f4 = 0.8F;
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@@ -406,7 +417,7 @@ public class EntityArrow extends Entity implements IProjectile {
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}
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public void a(int i) {
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this.au = i;
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this.av = i;
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}
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public boolean aq() {
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