Get skull data before destroying block. Fixes BUKKIT-2723

Skull blocks store their type in a tile entity and use their block data
as rotation. When breaking a block the block data is used for determining
what item to drop. Simply changing this to use the skull method for getting
their drop data is not enough because their tile entity is already gone.
Therefore we have to special case skulls to get the correct data _and_ get
that data before breaking the block.
This commit is contained in:
Travis Watkins
2012-10-29 12:38:34 -05:00
parent 14f4bd9024
commit 216cddb2ab
4 changed files with 30 additions and 8 deletions

View File

@@ -1083,7 +1083,11 @@ public class CraftWorld implements World {
int blockY = block.getY();
int blockZ = block.getZ();
// following code is lifted from Explosion.a(boolean), and modified
net.minecraft.server.Block.byId[blockId].dropNaturally(this.world, blockX, blockY, blockZ, block.getData(), yield, 0);
int data = block.getData();
if (blockId == net.minecraft.server.Block.SKULL.id) {
data = net.minecraft.server.Block.SKULL.getDropData(this.world, blockX, blockY, blockZ);
}
net.minecraft.server.Block.byId[blockId].dropNaturally(this.world, blockX, blockY, blockZ, data, yield, 0);
block.setType(org.bukkit.Material.AIR);
// not sure what this does, seems to have something to do with the 'base' material of a block.
// For example, WOODEN_STAIRS does something with WOOD in this method