Refactored a bunch of death code into the event factory
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@@ -1,6 +1,6 @@
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package net.minecraft.server;
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import org.bukkit.event.entity.EntityDeathEvent; // CraftBukkit
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import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
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public class EntitySquid extends EntityWaterAnimal {
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@@ -63,15 +63,7 @@ public class EntitySquid extends EntityWaterAnimal {
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loot.add(new org.bukkit.inventory.ItemStack(org.bukkit.Material.INK_SACK, count));
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}
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org.bukkit.World bworld = this.world.getWorld();
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org.bukkit.entity.Entity entity = this.getBukkitEntity();
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EntityDeathEvent event = new EntityDeathEvent(entity, loot);
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this.world.getServer().getPluginManager().callEvent(event);
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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bworld.dropItemNaturally(entity.getLocation(), stack);
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}
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CraftEventFactory.callEntityDeathEvent(this, loot);
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// CraftBukkit end
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}
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