Refactored a bunch of death code into the event factory

This commit is contained in:
Dinnerbone
2011-09-21 15:41:24 +01:00
parent 751ab82be0
commit 20ddc944bb
9 changed files with 70 additions and 71 deletions

View File

@@ -1,6 +1,7 @@
package net.minecraft.server;
import java.util.Random;
import org.bukkit.craftbukkit.event.CraftEventFactory;
public class EntitySheep extends EntityAnimal {
@@ -25,15 +26,7 @@ public class EntitySheep extends EntityAnimal {
loot.add(new org.bukkit.inventory.ItemStack(org.bukkit.Material.WOOL, 1, (short) 0, (byte) this.getColor()));
}
org.bukkit.World bworld = this.world.getWorld();
org.bukkit.entity.Entity entity = this.getBukkitEntity();
org.bukkit.event.entity.EntityDeathEvent event = new org.bukkit.event.entity.EntityDeathEvent(entity, loot);
this.world.getServer().getPluginManager().callEvent(event);
for (org.bukkit.inventory.ItemStack stack: event.getDrops()) {
bworld.dropItemNaturally(entity.getLocation(), stack);
}
CraftEventFactory.callEntityDeathEvent(this, loot);
// CraftBukkit end
}