Refactored a bunch of death code into the event factory
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@@ -9,8 +9,8 @@ import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.ChunkCompressionThread;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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// CraftBukkit end
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@@ -60,6 +60,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public String displayName;
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public org.bukkit.Location compassTarget;
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public int newExp = 0;
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// CraftBukkit end
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public void a(NBTTagCompound nbttagcompound) {
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@@ -154,11 +155,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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}
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org.bukkit.entity.Entity bukkitEntity = this.getBukkitEntity();
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CraftWorld bworld = this.world.getWorld();
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EntityDeathEvent event = new EntityDeathEvent(bukkitEntity, loot);
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this.world.getServer().getPluginManager().callEvent(event);
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CraftEventFactory.callPlayerDeathEvent(this, loot);
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// CraftBukkit - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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for (int i = 0; i < this.inventory.items.length; ++i) {
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@@ -169,10 +166,6 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.inventory.armor[i] = null;
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}
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for (org.bukkit.inventory.ItemStack stack: event.getDrops()) {
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bworld.dropItemNaturally(bukkitEntity.getLocation(), stack);
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}
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this.x();
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// CraftBukkit end
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}
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