Implements the ability to customise and remove Player death messages.
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@@ -12,6 +12,7 @@ import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.entity.PlayerDeathEvent;
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// CraftBukkit end
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public class EntityPlayer extends EntityHuman implements ICrafting {
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@@ -139,7 +140,6 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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public void die(DamageSource damagesource) {
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this.b.serverConfigurationManager.sendAll(new Packet3Chat(damagesource.a(this)));
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// CraftBukkit start
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java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
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@@ -155,7 +155,10 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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}
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CraftEventFactory.callPlayerDeathEvent(this, loot);
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PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, damagesource.a(this));
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if (!"".equals(event.getDeathMessage())) {
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this.b.serverConfigurationManager.sendAll(new Packet3Chat(event.getDeathMessage()));
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}
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// CraftBukkit - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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for (int i = 0; i < this.inventory.items.length; ++i) {
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