Implemented the concept of a projectile.
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@@ -1,13 +1,14 @@
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package org.bukkit.craftbukkit.entity;
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import org.bukkit.entity.Arrow;
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import net.minecraft.server.EntityArrow;
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import net.minecraft.server.EntityLiving;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.LivingEntity;
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/**
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* Represents an arrow.
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*
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* @author sk89q
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*/
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public class CraftArrow extends CraftEntity implements Arrow {
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public CraftArrow(CraftServer server, EntityArrow entity) {
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@@ -18,4 +19,19 @@ public class CraftArrow extends CraftEntity implements Arrow {
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public String toString() {
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return "CraftArrow";
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}
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public LivingEntity getShooter() {
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if (((EntityArrow) getHandle()).shooter != null) {
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return (LivingEntity) ((EntityArrow) getHandle()).shooter.getBukkitEntity();
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}
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return null;
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}
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public void setShooter(LivingEntity shooter) {
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if (shooter instanceof CraftLivingEntity) {
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((EntityArrow) getHandle()).shooter = (EntityLiving) ((CraftLivingEntity) shooter).entity;
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}
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}
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}
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