Update Fireballs to account for ExplosionPower. Fixes BUKKIT-3460

Adds BUKKIT-3516
This commit is contained in:
feildmaster
2013-01-27 14:46:58 -06:00
parent f20d6e3595
commit 1053a1e29d
3 changed files with 21 additions and 1 deletions

View File

@@ -141,7 +141,8 @@ public class EntityGhast extends EntityFlying implements IMonster {
this.world.a((EntityHuman) null, 1008, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
EntityLargeFireball entitylargefireball = new EntityLargeFireball(this.world, this, d5, d6, d7);
entitylargefireball.e = this.explosionPower;
// CraftBukkit - set yield when setting explosionpower
entitylargefireball.yield = entitylargefireball.e = this.explosionPower;
double d8 = 4.0D;
Vec3D vec3d = this.i(1.0F);