Update Fireballs to account for ExplosionPower. Fixes BUKKIT-3460
Adds BUKKIT-3516
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@@ -141,7 +141,8 @@ public class EntityGhast extends EntityFlying implements IMonster {
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this.world.a((EntityHuman) null, 1008, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
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EntityLargeFireball entitylargefireball = new EntityLargeFireball(this.world, this, d5, d6, d7);
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entitylargefireball.e = this.explosionPower;
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// CraftBukkit - set yield when setting explosionpower
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entitylargefireball.yield = entitylargefireball.e = this.explosionPower;
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double d8 = 4.0D;
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Vec3D vec3d = this.i(1.0F);
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