Take into account if the shooter is a player before considering pvp mode for projectiles. Fixes BUKKIT-3058

This commit is contained in:
feildmaster
2012-11-27 12:14:53 -06:00
parent 1040a81334
commit 0c16afd6e0
2 changed files with 3 additions and 3 deletions

View File

@@ -219,7 +219,7 @@ public class EntityArrow extends Entity implements IProjectile {
// CraftBukkit start - moved damage call
if (movingobjectposition.entity.damageEntity(damagesource, i1)) {
if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
if (this.isBurning() && (!(movingobjectposition.entity instanceof EntityPlayer) || !(this.shooter instanceof EntityPlayer) || this.world.pvpMode)) { // CraftBukkit - abide by pvp setting if destination is a player.
EntityCombustByEntityEvent combustEvent = new EntityCombustByEntityEvent(this.getBukkitEntity(), entity.getBukkitEntity(), 5);
org.bukkit.Bukkit.getPluginManager().callEvent(combustEvent);