[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
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committed by
EvilSeph
parent
10e593649c
commit
0842bab48b
@@ -4,8 +4,8 @@ import net.minecraft.server.TileEntityBrewingStand;
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import org.bukkit.block.Block;
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import org.bukkit.block.BrewingStand;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftInventory;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.craftbukkit.inventory.CraftInventoryBrewer;
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import org.bukkit.inventory.BrewerInventory;
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public class CraftBrewingStand extends CraftBlockState implements BrewingStand {
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private final CraftWorld world;
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@@ -18,8 +18,8 @@ public class CraftBrewingStand extends CraftBlockState implements BrewingStand {
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brewingStand = (TileEntityBrewingStand) world.getTileEntityAt(getX(), getY(), getZ());
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}
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public Inventory getInventory() {
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return new CraftInventory(brewingStand);
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public BrewerInventory getInventory() {
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return new CraftInventoryBrewer(brewingStand);
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}
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@Override
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