[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
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committed by
EvilSeph
parent
10e593649c
commit
0842bab48b
@@ -3,6 +3,11 @@ package net.minecraft.server;
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import java.util.HashMap;
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import java.util.Map;
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// CraftBukkit start
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import org.bukkit.block.BlockState;
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import org.bukkit.inventory.InventoryHolder;
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// CraftBukkit end
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public class TileEntity {
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private static Map a = new HashMap();
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@@ -120,4 +125,12 @@ public class TileEntity {
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a(TileEntityEnchantTable.class, "EnchantTable");
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a(TileEntityEnderPortal.class, "Airportal");
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}
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// CraftBukkit start
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public InventoryHolder getOwner() {
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BlockState state = world.getWorld().getBlockAt(x, y, z).getState();
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if(state instanceof InventoryHolder) return (InventoryHolder) state;
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return null;
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}
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// CraftBukkit end
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}
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