[Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
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EvilSeph
parent
10e593649c
commit
0842bab48b
@@ -157,7 +157,7 @@ public abstract class Packet {
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}
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protected void a(ItemStack itemstack, DataOutputStream dataoutputstream) throws IOException { // CraftBukkit
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if (itemstack == null) {
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if (itemstack == null || itemstack.id <= 0) {
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dataoutputstream.writeShort(-1);
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} else {
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dataoutputstream.writeShort(itemstack.id);
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