Queue tasks from secondary threads. Fixes BUKKIT-2546 and BUKKIT-2600
This change affects the old chat compatibility layer from an implementation only standpoint. It does not queue the 'event' to fire, but rather queues a runnable that allows the calling thread to wait for execution to finish. The other effect of this change is that rcon connects now have their commands queued to be run on next server tick using the same implementation. The internal implementation is in org.bukkit.craftbukkit.util.Waitable. It is very similar to a Future<T> task, but only contains minimal implementation with object.wait() and object.notify() calls under the hood of waitable.get() and waitable.run(). PlayerPreLoginEvent now properly implements thread-safe event execution by queuing the events similar to chat and rcon. This is still a poor way albeit proper way to implement thread-safety; PlayerPreLoginEvent will stay deprecated.
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@@ -13,11 +13,13 @@ import java.io.UnsupportedEncodingException;
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import java.util.logging.Level;
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import java.util.HashSet;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftInventoryView;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.craftbukkit.util.LazyPlayerSet;
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import org.bukkit.craftbukkit.util.Waitable;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.entity.Player;
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@@ -832,9 +834,42 @@ public class NetServerHandler extends NetHandler {
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if (PlayerChatEvent.getHandlerList().getRegisteredListeners().length != 0) {
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// Evil plugins still listening to deprecated event
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PlayerChatEvent queueEvent = new PlayerChatEvent(player, event.getMessage(), event.getFormat(), event.getRecipients());
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final PlayerChatEvent queueEvent = new PlayerChatEvent(player, event.getMessage(), event.getFormat(), event.getRecipients());
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queueEvent.setCancelled(event.isCancelled());
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minecraftServer.chatQueue.add(queueEvent);
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Waitable waitable = new Waitable() {
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@Override
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protected Object evaluate() {
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Bukkit.getPluginManager().callEvent(queueEvent);
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if (queueEvent.isCancelled()) {
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return null;
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}
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String message = String.format(queueEvent.getFormat(), queueEvent.getPlayer().getDisplayName(), queueEvent.getMessage());
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NetServerHandler.this.minecraftServer.console.sendMessage(message);
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if (((LazyPlayerSet) queueEvent.getRecipients()).isLazy()) {
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for (Object player : NetServerHandler.this.minecraftServer.getServerConfigurationManager().players) {
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((EntityPlayer) player).sendMessage(message);
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}
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} else {
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for (Player player : queueEvent.getRecipients()) {
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player.sendMessage(message);
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}
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}
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return null;
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}};
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if (async) {
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minecraftServer.processQueue.add(waitable);
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} else {
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waitable.run();
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}
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try {
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waitable.get();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt(); // This is proper habit for java. If we aren't handling it, pass it on!
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} catch (java.util.concurrent.ExecutionException e) {
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throw new RuntimeException("Exception processing chat event", e.getCause());
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}
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} else {
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if (event.isCancelled()) {
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return;
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@@ -1047,7 +1082,7 @@ public class NetServerHandler extends NetHandler {
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PlayerPortalEvent event = new PlayerPortalEvent(this.player.getBukkitEntity(), this.player.getBukkitEntity().getLocation(), toLocation, pta, PlayerPortalEvent.TeleportCause.END_PORTAL);
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event.useTravelAgent(false);
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org.bukkit.Bukkit.getServer().getPluginManager().callEvent(event);
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Bukkit.getServer().getPluginManager().callEvent(event);
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this.player = this.minecraftServer.getServerConfigurationManager().moveToWorld(this.player, 0, true, event.getTo());
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// CraftBukkit end
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} else if (this.player.q().getWorldData().isHardcore()) {
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