Generic cleanup/reformat.
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@@ -79,7 +79,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public void f(Entity entity) {
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// Craftbukkit start
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List<org.bukkit.inventory.ItemStack> loot = new ArrayList<org.bukkit.inventory.ItemStack>();
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for (int i = 0; i < inventory.a.length; ++i) {
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if (inventory.a[i] != null) {
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loot.add(new CraftItemStack(inventory.a[i]));
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