Files
Bukkit/src/main/java/org/bukkit/material/Door.java

127 lines
2.9 KiB
Java

package org.bukkit.material;
import org.bukkit.Material;
import org.bukkit.block.BlockFace;
/**
* Represents a door.
*/
public class Door extends MaterialData implements Directional {
public Door() {
super(Material.WOODEN_DOOR);
}
public Door(final int type) {
super(type);
}
public Door(final Material type) {
super(type);
}
public Door(final int type, final byte data) {
super(type, data);
}
public Door(final Material type, final byte data) {
super(type, data);
}
/**
* Check to see if the door is open.
* @return true if the door has swung counterclockwise around its hinge.
*/
public boolean isOpen() {
return ((getData() & 0x4) == 0x4);
}
/**
* Configure this door to be either open or closed;
* @param isOpen
*/
public void setOpen(boolean isOpen) {
setData((byte) (isOpen ? (getData() | 0x4) : (getData() & ~0x4)));
}
/**
* @return whether this is the top half of the door
*/
public boolean isTopHalf() {
return ((getData() & 0x8) == 0x8);
}
/**
* Configure this part of the door to be either the top or the bottom half;
* @param isTopHalf
*/
public void setTopHalf(boolean isTopHalf) {
setData((byte) (isTopHalf ? (getData() | 0x8) : (getData() & ~0x8)));
}
/**
* @return the location of the hinges
*/
public BlockFace getHingeCorner() {
byte d = getData();
if ((d & 0x3) == 0x3) {
return BlockFace.NORTH_WEST;
} else if ((d & 0x1) == 0x1) {
return BlockFace.SOUTH_EAST;
} else if ((d & 0x2) == 0x2) {
return BlockFace.SOUTH_WEST;
}
return BlockFace.NORTH_EAST;
}
@Override
public String toString() {
return (isTopHalf() ? "TOP" : "BOTTOM") + " half of " + (isOpen() ? "an OPEN " : "a CLOSED ") + super.toString() + " with hinges " + getHingeCorner();
}
/**
* Set the direction that this door should is facing.
* @param face the direction
*/
public void setFacingDirection(BlockFace face) {
byte data = (byte) (getData() & 0x12);
switch (face) {
case EAST:
data |= 0x1;
break;
case SOUTH:
data |= 0x2;
break;
case WEST:
data |= 0x3;
break;
}
setData(data);
}
/**
* Get the direction that this door is facing.
* @return the direction
*/
public BlockFace getFacing() {
byte data = (byte) (getData() & 0x3);
switch (data) {
case 0:
return BlockFace.NORTH;
case 1:
return BlockFace.EAST;
case 2:
return BlockFace.SOUTH;
case 3:
return BlockFace.WEST;
}
return null; // shouldn't happen
}
}