61 lines
1.6 KiB
Java
61 lines
1.6 KiB
Java
package org.bukkit.event.player;
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import org.apache.commons.lang.Validate;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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/**
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* Called when a player respawns.
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*/
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public class PlayerRespawnEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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private Location respawnLocation;
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private final boolean isBedSpawn;
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public PlayerRespawnEvent(final Player respawnPlayer, final Location respawnLocation, final boolean isBedSpawn) {
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super(respawnPlayer);
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this.respawnLocation = respawnLocation;
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this.isBedSpawn = isBedSpawn;
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}
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/**
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* Gets the current respawn location
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*
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* @return Location current respawn location
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*/
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public Location getRespawnLocation() {
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return this.respawnLocation;
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}
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/**
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* Sets the new respawn location
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*
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* @param respawnLocation new location for the respawn
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*/
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public void setRespawnLocation(Location respawnLocation) {
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Validate.notNull(respawnLocation, "Respawn location can not be null");
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Validate.notNull(respawnLocation.getWorld(), "Respawn world can not be null");
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this.respawnLocation = respawnLocation;
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}
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/**
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* Gets whether the respawn location is the player's bed.
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*
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* @return true if the respawn location is the player's bed.
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*/
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public boolean isBedSpawn() {
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return this.isBedSpawn;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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