package org.bukkit.event.entity; import org.bukkit.block.Block; import org.bukkit.entity.Entity; /** * Called when an entity is damaged by a block */ public class EntityDamageByBlockEvent extends EntityDamageEvent { private final Block damager; public EntityDamageByBlockEvent(final Block damager, final Entity damagee, final DamageCause cause, final int damage) { super(damagee, cause, damage); this.damager = damager; } /** * Returns the block that damaged the player. * * @return Block that damaged the player */ public Block getDamager() { return damager; } }