adcb291d05
Readded default onCommand on plugins
Dinnerbone
2011-02-28 00:45:44 +00:00
4fa84d995c
Tweaks to command system to allow setting executors via plugins (no more ambiguous onCommand in plugins)
Dinnerbone
2011-02-28 00:30:59 +00:00
dbdf8afede
ConsoleCommandSender no longer has a default constructor, use ConsoleCommandSender(server). Added entity.getServer
Dinnerbone
2011-02-23 11:33:03 +00:00
e5dcfd2f73
... And fixed diodes
Dinnerbone
2011-02-23 03:18:08 +00:00
c5eb65b458
Fixed bed items crashing
Dinnerbone
2011-02-23 03:12:36 +00:00
987a5c43bc
Added new materials
Dinnerbone
2011-02-23 02:45:19 +00:00
3626a877ce
add isQueued() to allow plugins to know a task is still in the queue. Currently, there is no way to know if a task is still being handled by the scheduler. This method, along with isCurrentlyRunning() allows a plugin author to determine if a task is waiting to be executed, being executed, or neither.
Andrew Ardill
2011-02-21 12:33:40 +11:00
112a04a08c
added yield to explosions
Tahg
2011-02-19 11:09:23 -05:00
18e2a4de26
Updating plugin nags to use logger
Dinnerbone
2011-02-20 02:27:16 +00:00
f115161578
Added Server.getLogger, changed a few anonymous loggers to use it
Dinnerbone
2011-02-20 02:24:47 +00:00
03f4e0ec22
Lowered the priority of the old command handler event because a number of plugins were using this event incorrectly. A new event, the command preprocesser event, has replaced the previous function of the original command event.
sk89q
2011-02-19 01:41:33 -08:00
0558646377
Added Entity.remove() which marks an entity for removal.
sk89q
2011-02-18 20:00:18 -08:00
fbfa048463
Added slime as a possible creature type.
sk89q
2011-02-18 19:44:32 -08:00
0a722adaa2
And this is so that we don't have to support misbehaving plugins.
Dinnerbone
2011-02-20 00:47:21 +00:00
9739370fe2
... Supporting the plugins which really shouldn't be doing what they're doing. Don't put crap in the constructor!
Dinnerbone
2011-02-20 00:43:06 +00:00
8b9541be53
Added BlockVector a la WorldEdit as requested by #246. This BlockVector is safe to be used as keys in hash sets and hash maps, but it is mutable and careful attention must be paid to not modify the vector post-insertion into a set or map.
sk89q
2011-02-05 23:20:06 -08:00
71fb1d2646
Added node and writing functions to Configuration.
sk89q
2011-02-05 22:44:48 -08:00
ad9c147c47
Updated README.md
Erik Broes
2011-02-05 16:11:37 +01:00
6a1e84b2d7
You shouldn't be here, little guy. The ConfigurationNode is a tough place for a young keyword to live.
Dinnerbone
2011-02-04 12:17:47 +00:00
67ac815162
Merge branch 'master' of github.com:Bukkit/Bukkit
Dinnerbone
2011-02-04 12:15:48 +00:00
c4ad40f84c
I *really* suck at markdown.
Warren
2011-02-03 13:15:00 -08:00
8bb2e8ce94
I suck at markdown.
Warren
2011-02-03 13:14:12 -08:00
a6b294559e
Added brief coding conventions - these may not be complete.
Warren
2011-02-03 13:13:44 -08:00
6460e3fdec
Implemented Inventory.contains with a minimum amount of item required. As per feature request #187
Limb
2011-01-24 07:32:53 +08:00