Commit Graph

1174 Commits

Author SHA1 Message Date
Nathan Adams
2c99437c1f Added three new effects for zombies nomming on doors. This adds BUKKIT-961 2012-03-03 02:22:22 +00:00
Wesley Wolfe
3d928b7d44 [Bleeding] Fixed crafting enchanted items, fixes BUKKIT-602 2012-03-02 21:01:41 -05:00
Nathan Adams
94a61cc3a5 Added Villager API for getting/setting Profession. This adds BUKKIT-887 2012-03-03 01:58:30 +00:00
Nathan Adams
23aaa912a4 Fixed Ocelot.Type lookup - this fixes BUKKIT-952 2012-03-03 00:46:27 +00:00
Nathan Adams
a81a572e93 Changed version from 1.2.2-R0.1 to 1.2.3-R0.1 2012-03-02 19:29:17 +00:00
Nathan Adams
5d0d54f9b5 Added VERSION_1_1 WorldType 2012-03-02 18:38:12 +00:00
Nathan Adams
5df84f3f66 Added JUNGLE tree to TreeType enum - this fixes BUKKIT-886 2012-03-02 13:21:29 +00:00
Mike Primm
d7fac74298 Implemented snapshot support for 1.2. 2012-03-02 00:24:05 -05:00
Nathan Adams
25f303ccde Added a bunch of new 1.2 entities; this partially resolves BUKKIT-872 and BUKKIT-885. 2012-03-01 18:01:40 +00:00
Wesley Wolfe
31876058a4 [Bleeding] Fixed naughty plugins crashing server. 2012-03-01 10:36:07 -05:00
Nathan Adams
1c775f8a3c Added isEmpty to BlockChangeDelegate - this implements BUKKIT-868. Also changed version to 1.2.2-R0.1-SNAPSHOT for the upcoming beta. 2012-03-01 15:28:06 +00:00
Nathan Adams
8604b9d2af Updated Bukkit API for 1.2 2012-03-01 14:25:51 +00:00
Nathan Adams
c22145a74e Updated version to 1.1-R6 for RB. 2012-03-01 13:52:56 +00:00
Nathan Adams
7e6b9c38e8 Bumped version up to 1.1-R6-SNAPSHOT 2012-03-01 13:34:50 +00:00
Nathan Adams
060defb56f Updated version to 1.1-R5 for RB 2012-03-01 10:54:16 +00:00
EvilSeph
5d7f99acdf We build for 1.5. 2012-03-01 04:41:25 -05:00
rmichela
bba2e1cd2f [Bleeding] Added Help API. Addresses BUKKIT-863 2012-03-01 04:28:21 -05:00
rmichela
49c34510e3 [Bleeding] Added Conversations API. Addresses BUKKIT-864 2012-03-01 03:52:18 -05:00
Celtic Minstrel
276c1559c8 [Bleeding] MaterialData fixes. Addresses BUKKIT-842 2012-03-01 01:31:00 -05:00
Celtic Minstrel
08a68cff82 [Bleeding] Added sharp() and natural() factory functions to mirror the flat() one, sharped() and flattened() functions to get a note from an existing note, a toString(), and more tests. Addresses BUKKIT-861 2012-02-29 22:43:35 -05:00
Celtic Minstrel
088598b08a [Bleeding] Allow sharping notes that aren't sharpable, and a factory method to create flat notes. Addresses BUKKIT-861
- Uses enharmonic equivalences to rewrite the note in the normalized form, E-sharp becomes F and A-flat becomes G-sharp
2012-02-29 22:40:41 -05:00
Celtic Minstrel
a59f575382 Add missing achievements to the Achievement enum 2012-02-29 21:31:36 -05:00
Celtic Minstrel
18a4a25c8b Adding/expanding documentation 2012-02-29 21:31:33 -05:00
Celtic Minstrel
17403d617a Fix javadoc errors/warnings 2012-02-29 21:31:28 -05:00
Feildmaster
a628d2faff Revert Plugin to Interface, added PluginBase
Fixed Tests, moved TestPlugin out of messaging
2012-02-29 20:59:56 -05:00
Wesley Wolfe
5b3da3a044 [Bleeding] Optimized locToBlock. Addresses BUKKIT-815 2012-02-29 20:13:05 -05:00
Aidan Matzko
ba3da3ac97 Add optional prefix value to plugin.yml. Addresses BUKKIT-838 2012-02-29 19:58:05 -05:00
EvilSeph
de1a89f90f Re-added launchProjectile lost due to incorrect conflict resolution. 2012-02-29 18:31:20 -05:00
Celtic Minstrel
0b77483c2f [Bleeding] Inventory framework and events. Addresses BUKKIT-856
New events:
- InventoryOpenEvent
- InventoryClickEvent - detects any clicks on a slot or outside the window
  - In the creative inventory view, only clicks on the quickbar are detected
- InventoryCloseEvent
- BrewEvent - when a potion finishes brewing
- CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item
- PrepareItemCraftEvent - fired just before updating the result slot
Changes to existing events:
- EnchantItemEvent extends InventoryEvent and also has a new whichButton() method
- PrepareItemEnchantEvent also extends InventoryEvent
- FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent)
- PlayerInventoryEvent is deprecated (though it never did anything anyway)
New subclasses of Inventory:
- BrewerInventory
- CraftingInventory
- DoubleChestInventory
- EnchantingInventory
- FurnaceInventory
New methods in Inventory:
- getViewers()
- getTitle()
- getType()
- getHolder()
- iterator() - Yes, inventories are now iterable!
  - The iterator is a ListIterator that does not support add or remove
New methods in Player:
- getOpenInventory()
- openInventory()
- openWorkbench()
- openEnchanting()
- closeInventory()
- setWindowProperty()
- getItemOnCursor()
- setItemOnCursor()
Other changes:
- createInventory() methods in Server to make inventories not linked to an object
- ContainerBlock is deprecated in favour of InventoryHolder
- New InventoryView class gives direct access to an inventory window!
- Removed the Slot class which did nothing and was used nowhere

Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:18:56 -05:00
Celtic Minstrel
aaea53c517 Implementation of richer playEffect methods. Addresses BUKKIT-857 2012-02-29 15:02:59 -05:00
EvilSeph
50bd232814 Fixed PlayerPortalEvent constructor. 2012-02-29 14:27:05 -05:00
James Clarke
09fa3a4c59 Added NETHER_PORTAL and END_PORTAL to the TeleportCause enum. Addresses BUKKIT-265
Added new NETHER_PORTAL and END_PORTAL values to the TeleportCause enum
and relevant constructor for PlayerPortalEvent.
2012-02-29 14:00:34 -05:00
Kevin
29fb7d9d88 Fixed null pointer exception in config.getMapList(). 2012-02-29 13:26:26 -05:00
TomyLobo
ac257ba8a8 Moved getVehicle, leaveVehicle and isInsideVehicle from LivingEntity to Entity. Addresses BUKKIT-811 2012-02-29 13:26:25 -05:00
rmichela
a2c69f9f51 [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.
2012-02-29 19:16:04 +01:00
Wesley Wolfe
7db0e50da7 [Bleeding] Cleaned up unsafe casts. Addresses BUKKIT-844
Removed internal collection leaks from PluginDescriptionFile
BREAKING: PluginDescriptionFile.getAuthors() now returns List instead of
ArrayList

Various places with unsafe generics, notably List<Object> getList() in
Configurations are now referenced as <?>. This is nonbreaking, but
sourcecode will need to be revised when compiled.
2012-02-29 10:23:16 -05:00
Score_Under
145be1538d [Bleeding] Fixed file handle leak in /timings command. Addresses BUKKIT-853 2012-02-29 09:52:57 -05:00
Wesley Wolfe
a60a7b6bf7 [Bleeding] Fixes deadlock issue and generic usage. Fixes BUKKIT-844 and fixes BUKKIT-854 2012-02-29 09:50:03 -05:00
SpaceManiac
86e029a924 [Bleeding] Fixed MapPalette.imageToBytes to properly handle transparency. Addresses BUKKIT-852 2012-02-29 01:53:29 -05:00
TomyLobo
2e12e3ec8a Narrowed down the return type of most EntityEvent subclasses for convenience. Addresses BUKKIT-809 2012-02-28 21:57:17 -05:00
TomyLobo
6c7fb871c5 Event system optimizations. Addresses BUKKIT-813
- Made the handlers field a simple array instead of an array of arrays.
- Got rid of the "baked" field.
2012-02-28 21:57:16 -05:00
TomyLobo
7a48899d2d Reduced excessive exception handling in NumberConversions. Addresses BUKKIT-825
This also allows, for instance, to parse complex numbers with imaginary part=0, if the according toString method omits zero components.
This also saves some unboxing (Foo.valueOf returns a wrapper, while Foo.parseFoo returns a primitive)
2012-02-28 17:20:51 -05:00
TomyLobo
b0bb7aaa66 Added missing BlockState functions. Addresses BUKKIT-807 2012-02-27 17:52:44 -05:00
EdGruberman
cf2b0b5247 Adjust plugin enable/disable logging 2012-02-26 15:45:17 -05:00
Sam Wilson
884a2fe4c8 Add a CreateReason to PortalCreateEvent. Addresses BUKKIT-833 2012-02-26 15:19:29 -05:00
zml2008
e891176aa7 Added service register and unregister events. Addresses BUKKIT-816 2012-02-26 12:15:36 -05:00
Celtic Minstrel
c7508cd097 [Bleeding] Add constructor to BlockFromToEvent for dragon egg teleportation. Addresses BUKKIT-828 2012-02-25 19:10:28 -05:00
Celtic Minstrel
c69d99f0fa [Bleeding] Fixed potion tests. 2012-02-25 18:06:20 -05:00
Celtic Minstrel
9b5feab9c8 [Bleeding] Add missing methods to Bukkit class, fix non-static methods, and add a junit test to ensure both these problems will be caught in future. 2012-02-25 16:59:27 -05:00
Celtic Minstrel
27d98788cc [Bleeding] Add ability for the Potion class to represent no-effect
potions. Addresses BUKKIT-817

- Potion's type can be null
- Add Potion.setType()
- New Potion constructors which do not take a PotionType parameter
- Potion constructor chainers splash() and extend() added
- Add PotionType.getMaxLevel() and PotionType.isInstant()
- Add PotionType.WATER which is a very special case
- Make PotionType.getDamageValue() public
2012-02-25 02:49:21 -05:00