Commit Graph

50 Commits

Author SHA1 Message Date
EvilSeph
9789918954 More JavaDoc improvements. 2011-07-15 17:18:32 -04:00
EvilSeph
35574b8684 Added reasons for entities regaining health. 2011-06-30 14:43:00 -04:00
EvilSeph
a0c1f68109 More JavaDoc improvements. 2011-06-25 22:46:19 -04:00
EvilSeph
f709af58e5 JavaDoc cleanup. 2011-06-22 17:22:17 -04:00
EvilSeph
68f0e2d663 Added SpawnReasons to CreatureSpawn events. Thanks winsock! 2011-06-21 16:25:01 -04:00
EvilSeph
bbff1815f3 Added Target Reasons for Wolf events. Thanks Deaygo! 2011-06-18 22:29:07 -04:00
sunkid
7cab3de477 Added the concept of a projectile. 2011-06-18 22:20:47 -04:00
EvilSeph
99d9e5f66b Added EntityRegainHealthEvent. Thanks TimWolla! 2011-06-17 16:54:23 -04:00
sunkid
d471de6bb1 Added the concept of an Explosive. 2011-06-17 16:54:23 -04:00
Erik Broes
c54ec090c8 Generic cleanup 2011-06-12 12:49:08 +02:00
EvilSeph
c5fc81a42d Added ItemSpawnEvent. Thanks myers! 2011-06-11 00:26:18 -04:00
EvilSeph
d6f3999b70 Added EntityTame event. Thanks halvors! 2011-06-09 04:03:53 -04:00
Stephen
92f8f6aba8 Added various 1.6 portal events. 2011-06-08 18:30:48 -04:00
EvilSeph
7c9b2b9f40 Added get/setLastDamageCause. Thanks sunkid! 2011-05-16 00:25:35 -04:00
Erik Broes
c4d444ce98 Whitespace + general cleanup 2011-05-15 14:06:02 +02:00
EvilSeph
b0e81bcc7b Added a lot of events relating to weather, including those for entities. Thanks wizjany! 2011-04-25 19:46:10 -04:00
Stephen
a6c61782ac Added painting events (thanks verrier and tanelsuurhans) 2011-04-25 23:25:55 +02:00
Dinnerbone
8428739a27 Added LIGHTNING as a possible source of damage 2011-04-21 17:29:07 +01:00
Tahg
1723111b36 added some API for entities 2011-04-04 01:14:26 -04:00
Dinnerbone
4272e51e00 Line endings, consistency! 2011-03-27 21:27:27 +01:00
Erik Broes
158906c132 Some more backwards incompatible changes (minor though), also a ton of small cleanup.
onPluginEnable(PluginEvent event)   -> onPluginEnable(PluginEnableEvent event)
onPluginDisable(PluginEvent event)  -> onPluginDisable(PluginDisableEvent event)
onVehicleUpdate(VehicleEvent event) -> onVehicleUpdate(VehicleUpdateEvent event)
onWorldSave(WorldEvent event)       -> onWorldSave(WorldSaveEvent event)
onWorldLoad(WorldEvent event)       -> onWorldLoad(WorldLoadEvent event)
2011-03-26 22:32:14 +01:00
Erik Broes
a6a128197c Renamed many events/constants to be not past tense <-- Major Break says: "HI" 2011-03-23 16:58:26 +01:00
Gunther De Wachter
35209011ed Added DamageType.VOID 2011-03-17 20:04:02 +01:00
Dinnerbone
9da67772a8 Purged deprecated MobType and MobSpawner 2011-03-07 16:29:03 +00:00
Tahg
112a04a08c added yield to explosions 2011-02-19 23:36:59 -05:00
Dinnerbone
adcf330eb2 Shifting damage events per http://forums.bukkit.org/threads/oops-i-broke-your-plugins.599/#post-67424 (This breaks stuff!) 2011-02-19 17:08:14 +00:00
ss2man44
6c06199f44 Added CREATURE_SPAWN event 2011-02-16 22:28:44 -05:00
Erik Broes
63e6ef4b5e Windows and executable, should be 0644 2011-02-12 16:16:14 +01:00
culturespy
400b4a9fd5 Added EXPLOSION_PRIMED event. 2011-02-12 02:47:27 -05:00
James Logsdon
d75512a33f Adding EntityDamageEvent.setDamage() 2011-02-11 19:16:44 -05:00
Erik Broes
8039c05c9f General cleanup (deprecated+whitespace) 2011-02-02 00:28:41 +01:00
Dinnerbone
ee0980a338 Removed EntityDeathEvent.setDrops() (just use getDrops.add/etc) 2011-01-30 20:24:36 +00:00
stevenh
0814239f31 merge with head 2011-01-29 17:18:32 +00:00
stevenh
cc404ced12 Refactored event calling so its front loading avoiding the lookup for each event call.
This now uses an annoymous class implementing IExecutor that facilitates direct event method handler calling

Changed commands from being executed exclusively by a player to by a CommandSender to facilitate external command callers such as rcon

Fixed CustomEventListener

Merged in additional events

Added getFullName to PluginDescriptionFile which returns the combination of Name and Version

There's also a few bits of reformatting as it seems someones been editing with either tabs or dos eol :(
2011-01-29 16:23:56 +00:00
Dinnerbone
da063ad675 ENTITY_DEATH 2011-01-27 13:25:20 +00:00
Taylor Kelly
3512d29524 EntityTargetEvent 2011-01-26 14:27:43 -05:00
Adam Tanner
b813e9222f EntityExplodeEvent keeps track of its Location. 2011-01-21 23:59:34 +08:00
sk89q
8613231dc0 Added suffocation damage as an event. 2011-01-20 02:10:35 -08:00
Andrew Ardill
d58b59b5cd fix for entity damaged by projectile event 2011-01-20 20:22:34 +11:00
speakeasy
f9e46f8481 Added EntityExplodeEvent :D 2011-01-18 00:22:02 +08:00
Andrew Ardill
696880e64f Implementation of the EntityDamage*Events.
A new event EntityDamageByProjectileEvent was created. EntityDamageByProjectileEvent
adds the ability to get the projectile entity (such as an egg) and also set if
the projectile 'bounces'. New interfaces were created to facilitate all kinds
of projectile entities. Changes were made to facilitate the new event, and
enable other events, for plugins and event listeners.
2011-01-16 14:13:44 +01:00
Dinnerbone
e50b5d6ecf Moved block stuff from org.bukkit to org.bukkit.block 2011-01-15 21:37:08 +00:00
Dinnerbone
b923ccf636 All entity stuff in org.bukkit moved to org.bukkit.entity 2011-01-15 21:20:59 +00:00
Erik Broes
bbd7fffaac Events should be present tense, not paste tense. 2011-01-15 21:26:42 +01:00
Taylor Kelly
f4bd88e1f4 Remove @overrides from EntityCombust 2011-01-11 19:41:04 -05:00
Taylor Kelly
04f5a1e82b EntityCombustEvent 2011-01-10 02:59:30 +00:00
durron597
b1d277aa1e Removed unnecessary import warnings 2011-01-09 07:52:03 -05:00
angelsl
153aa4d14f Overhaul entity damage structure... 2011-01-03 15:54:58 +00:00
angelsl
73755a947b Move health stuff from LivingEntity to Entity. 2011-01-03 15:54:58 +00:00
angelsl
bc585f5892 Entity damage hooks 2011-01-03 15:54:24 +00:00