Commit Graph

8 Commits

Author SHA1 Message Date
stevenh
801132b89f Reworked command registration so that aliases are secondary to the primary command label requested
Updated docs to reflect what the code really does
This adds a few new methods to Command including:-
* A full constructor that takes descriptio, usageMassage and aliases for convenience
* getLabel() which returns the active label for a command, which is derived from the Command name or subsiquent call to setLabel(..)
* A number of registration functions for use in the CommandMap implementer
Also of note is Command.getAliases() no returns the "active" aliases
2011-05-22 20:42:26 +01:00
Erik Broes
c4d444ce98 Whitespace + general cleanup 2011-05-15 14:06:02 +02:00
Dinnerbone
4fa84d995c Tweaks to command system to allow setting executors via plugins (no more ambiguous onCommand in plugins) 2011-02-28 00:30:59 +00:00
Dinnerbone
efd55fbbe5 Exception handling in commands 2011-02-18 16:25:06 +00:00
stevenh
0814239f31 merge with head 2011-01-29 17:18:32 +00:00
stevenh
cc404ced12 Refactored event calling so its front loading avoiding the lookup for each event call.
This now uses an annoymous class implementing IExecutor that facilitates direct event method handler calling

Changed commands from being executed exclusively by a player to by a CommandSender to facilitate external command callers such as rcon

Fixed CustomEventListener

Merged in additional events

Added getFullName to PluginDescriptionFile which returns the combination of Name and Version

There's also a few bits of reformatting as it seems someones been editing with either tabs or dos eol :(
2011-01-29 16:23:56 +00:00
Dinnerbone
d67110aecf clearPlugins() and clearCommands() for PluginManager and CommandMap respectively 2011-01-28 14:18:24 +00:00
VictorD
7a9ecbef53 Updated commands to have optional aliases, and to fallback to /pluginName:cmdName on name conflict. 2011-01-18 01:12:50 +01:00