sunkid
317c17fbb9
Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.
2011-07-28 02:23:40 -04:00
EvilSeph
a0c1f68109
More JavaDoc improvements.
2011-06-25 22:46:19 -04:00
sunkid
7cab3de477
Added the concept of a projectile.
2011-06-18 22:20:47 -04:00
Erik Broes
c4d444ce98
Whitespace + general cleanup
2011-05-15 14:06:02 +02:00
Dinnerbone
4272e51e00
Line endings, consistency!
2011-03-27 21:27:27 +01:00
Erik Broes
158906c132
Some more backwards incompatible changes (minor though), also a ton of small cleanup.
...
onPluginEnable(PluginEvent event) -> onPluginEnable(PluginEnableEvent event)
onPluginDisable(PluginEvent event) -> onPluginDisable(PluginDisableEvent event)
onVehicleUpdate(VehicleEvent event) -> onVehicleUpdate(VehicleUpdateEvent event)
onWorldSave(WorldEvent event) -> onWorldSave(WorldSaveEvent event)
onWorldLoad(WorldEvent event) -> onWorldLoad(WorldLoadEvent event)
2011-03-26 22:32:14 +01:00
Erik Broes
a6a128197c
Renamed many events/constants to be not past tense <-- Major Break says: "HI"
2011-03-23 16:58:26 +01:00
Dinnerbone
adcf330eb2
Shifting damage events per http://forums.bukkit.org/threads/oops-i-broke-your-plugins.599/#post-67424 (This breaks stuff!)
2011-02-19 17:08:14 +00:00
Andrew Ardill
d58b59b5cd
fix for entity damaged by projectile event
2011-01-20 20:22:34 +11:00
Andrew Ardill
696880e64f
Implementation of the EntityDamage*Events.
...
A new event EntityDamageByProjectileEvent was created. EntityDamageByProjectileEvent
adds the ability to get the projectile entity (such as an egg) and also set if
the projectile 'bounces'. New interfaces were created to facilitate all kinds
of projectile entities. Changes were made to facilitate the new event, and
enable other events, for plugins and event listeners.
2011-01-16 14:13:44 +01:00