Adam Tanner
b813e9222f
EntityExplodeEvent keeps track of its Location.
2011-01-21 23:59:34 +08:00
sk89q
8613231dc0
Added suffocation damage as an event.
2011-01-20 02:10:35 -08:00
Andrew Ardill
d58b59b5cd
fix for entity damaged by projectile event
2011-01-20 20:22:34 +11:00
speakeasy
f9e46f8481
Added EntityExplodeEvent :D
2011-01-18 00:22:02 +08:00
Andrew Ardill
696880e64f
Implementation of the EntityDamage*Events.
...
A new event EntityDamageByProjectileEvent was created. EntityDamageByProjectileEvent
adds the ability to get the projectile entity (such as an egg) and also set if
the projectile 'bounces'. New interfaces were created to facilitate all kinds
of projectile entities. Changes were made to facilitate the new event, and
enable other events, for plugins and event listeners.
2011-01-16 14:13:44 +01:00
Dinnerbone
e50b5d6ecf
Moved block stuff from org.bukkit to org.bukkit.block
2011-01-15 21:37:08 +00:00
Dinnerbone
b923ccf636
All entity stuff in org.bukkit moved to org.bukkit.entity
2011-01-15 21:20:59 +00:00
Erik Broes
bbd7fffaac
Events should be present tense, not paste tense.
2011-01-15 21:26:42 +01:00
Taylor Kelly
f4bd88e1f4
Remove @overrides from EntityCombust
2011-01-11 19:41:04 -05:00
Taylor Kelly
04f5a1e82b
EntityCombustEvent
2011-01-10 02:59:30 +00:00
durron597
b1d277aa1e
Removed unnecessary import warnings
2011-01-09 07:52:03 -05:00
angelsl
153aa4d14f
Overhaul entity damage structure...
2011-01-03 15:54:58 +00:00
angelsl
73755a947b
Move health stuff from LivingEntity to Entity.
2011-01-03 15:54:58 +00:00
angelsl
bc585f5892
Entity damage hooks
2011-01-03 15:54:24 +00:00