Commit Graph

20 Commits

Author SHA1 Message Date
EvilSeph
627aa62119 Updated tests with isBlocking(). 2012-03-14 01:35:43 -04:00
rmichela
52fcb63c8e [Bleeding] Added ConversationAbandonedEvent and supporting infrastructure. Whenever a conversation exits, the ConversationAbandonedEvent is triggered with details about how the conversation ended and what, if anything caused it to end. Fixes BUKKIT-986 2012-03-08 01:29:30 -05:00
rmichela
bba2e1cd2f [Bleeding] Added Help API. Addresses BUKKIT-863 2012-03-01 04:28:21 -05:00
rmichela
49c34510e3 [Bleeding] Added Conversations API. Addresses BUKKIT-864 2012-03-01 03:52:18 -05:00
Feildmaster
a628d2faff Revert Plugin to Interface, added PluginBase
Fixed Tests, moved TestPlugin out of messaging
2012-02-29 20:59:56 -05:00
Celtic Minstrel
0b77483c2f [Bleeding] Inventory framework and events. Addresses BUKKIT-856
New events:
- InventoryOpenEvent
- InventoryClickEvent - detects any clicks on a slot or outside the window
  - In the creative inventory view, only clicks on the quickbar are detected
- InventoryCloseEvent
- BrewEvent - when a potion finishes brewing
- CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item
- PrepareItemCraftEvent - fired just before updating the result slot
Changes to existing events:
- EnchantItemEvent extends InventoryEvent and also has a new whichButton() method
- PrepareItemEnchantEvent also extends InventoryEvent
- FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent)
- PlayerInventoryEvent is deprecated (though it never did anything anyway)
New subclasses of Inventory:
- BrewerInventory
- CraftingInventory
- DoubleChestInventory
- EnchantingInventory
- FurnaceInventory
New methods in Inventory:
- getViewers()
- getTitle()
- getType()
- getHolder()
- iterator() - Yes, inventories are now iterable!
  - The iterator is a ListIterator that does not support add or remove
New methods in Player:
- getOpenInventory()
- openInventory()
- openWorkbench()
- openEnchanting()
- closeInventory()
- setWindowProperty()
- getItemOnCursor()
- setItemOnCursor()
Other changes:
- createInventory() methods in Server to make inventories not linked to an object
- ContainerBlock is deprecated in favour of InventoryHolder
- New InventoryView class gives direct access to an inventory window!
- Removed the Slot class which did nothing and was used nowhere

Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:18:56 -05:00
Celtic Minstrel
aaea53c517 Implementation of richer playEffect methods. Addresses BUKKIT-857 2012-02-29 15:02:59 -05:00
rmichela
a2c69f9f51 [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.
2012-02-29 19:16:04 +01:00
aPunch
c0e2ade335 [Bleeding] Added launchProjectile.
Use launchProjectile in place of individual throwSnowball, throwEgg, and shootArrow methods
2012-02-23 05:54:16 -05:00
Celtic Minstrel
cbb9bc0fa3 [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:19 -05:00
Erik Broes
7a06777e19 Deprecation cleanup. 2012-02-18 13:05:58 -05:00
fullwall
f229d6fe83 [Bleeding] Added Potions API. Fixes BUKKIT-389 2012-02-10 17:26:38 -05:00
Travis Watkins
103ead4346 [Bleeding] Added Vanish API for hiding players from each other.
Adds Player.hidePlayer, Player.showPlayer, and Player.canSee for managing
what players are hidden from a player. When someone is hidden from a player
the player cannot see them in the user list or /list and they cannot /tell
them so they appear to be completely gone from the server.
2012-02-03 03:32:21 -05:00
Erik Broes
a210df5d52 Add Player.setBedSpawnLocation(Location). Thanks md_5 2012-01-17 22:43:16 +01:00
rmichela
05173f2200 [Bleeding] Added Plugin.getLogger() which returns a java.util.Logger that prefixes messages with the plugin name.
Note: the server when enabling or disabling a plugin will now by default log this.
2012-01-17 19:45:36 +01:00
Erik Broes
eb9dc64493 Generic cleaning 2012-01-15 14:37:43 +01:00
Nathan Adams
c84c5a2132 Added Player set/getAllowFlight methods. Thanks to Qala for the PR. 2012-01-15 10:55:33 +00:00
Erik Broes
23f9390fce Fix unambiguous import 2012-01-15 10:20:07 +01:00
Nathan Adams
e03e2cc1c2 Added entity.playEffect, thanks to main-- in an (unfortunately old) PR. 2012-01-14 17:35:52 +00:00
Nathan Adams
55cc8722c8 Implemented new Plugin Message API - see http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ 2012-01-13 08:53:14 +00:00