Commit Graph

44 Commits

Author SHA1 Message Date
EvilSeph
627aa62119 Updated tests with isBlocking(). 2012-03-14 01:35:43 -04:00
Celtic Minstrel
e8f00c8fd8 Added Enchantment.conflictsWith() and EnchantmentTarget.includes(). Addresses BUKKIT-1159 and addresses BUKKIT-1160 2012-03-13 22:20:02 -04:00
rmichela
6fc7d4ae40 [Bleeding] ChatPaginator now preserves the color of a line after wrapping the line of text. Fixes BUKKIT-1048 2012-03-08 02:02:28 -05:00
rmichela
52fcb63c8e [Bleeding] Added ConversationAbandonedEvent and supporting infrastructure. Whenever a conversation exits, the ConversationAbandonedEvent is triggered with details about how the conversation ended and what, if anything caused it to end. Fixes BUKKIT-986 2012-03-08 01:29:30 -05:00
rmichela
bba2e1cd2f [Bleeding] Added Help API. Addresses BUKKIT-863 2012-03-01 04:28:21 -05:00
rmichela
49c34510e3 [Bleeding] Added Conversations API. Addresses BUKKIT-864 2012-03-01 03:52:18 -05:00
Celtic Minstrel
08a68cff82 [Bleeding] Added sharp() and natural() factory functions to mirror the flat() one, sharped() and flattened() functions to get a note from an existing note, a toString(), and more tests. Addresses BUKKIT-861 2012-02-29 22:43:35 -05:00
Feildmaster
a628d2faff Revert Plugin to Interface, added PluginBase
Fixed Tests, moved TestPlugin out of messaging
2012-02-29 20:59:56 -05:00
Celtic Minstrel
0b77483c2f [Bleeding] Inventory framework and events. Addresses BUKKIT-856
New events:
- InventoryOpenEvent
- InventoryClickEvent - detects any clicks on a slot or outside the window
  - In the creative inventory view, only clicks on the quickbar are detected
- InventoryCloseEvent
- BrewEvent - when a potion finishes brewing
- CraftItemEvent (a subevent of InventoryClickEvent) - fired when taking the crafted item
- PrepareItemCraftEvent - fired just before updating the result slot
Changes to existing events:
- EnchantItemEvent extends InventoryEvent and also has a new whichButton() method
- PrepareItemEnchantEvent also extends InventoryEvent
- FurnaceBurnEvent and FurnaceSmeltEvent now extend BlockEvent (as does BrewEvent)
- PlayerInventoryEvent is deprecated (though it never did anything anyway)
New subclasses of Inventory:
- BrewerInventory
- CraftingInventory
- DoubleChestInventory
- EnchantingInventory
- FurnaceInventory
New methods in Inventory:
- getViewers()
- getTitle()
- getType()
- getHolder()
- iterator() - Yes, inventories are now iterable!
  - The iterator is a ListIterator that does not support add or remove
New methods in Player:
- getOpenInventory()
- openInventory()
- openWorkbench()
- openEnchanting()
- closeInventory()
- setWindowProperty()
- getItemOnCursor()
- setItemOnCursor()
Other changes:
- createInventory() methods in Server to make inventories not linked to an object
- ContainerBlock is deprecated in favour of InventoryHolder
- New InventoryView class gives direct access to an inventory window!
- Removed the Slot class which did nothing and was used nowhere

Some small credit goes to Afforess (initial conception of openInventory() methods) and Drakia (initial conception of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:18:56 -05:00
Celtic Minstrel
aaea53c517 Implementation of richer playEffect methods. Addresses BUKKIT-857 2012-02-29 15:02:59 -05:00
rmichela
a2c69f9f51 [Bleeding] Added a Metadata framework for Entities, Blocks, and Worlds
This metadata implementation has the following features:

- All metadata is lazy. Metadata values are not actually computed until another plugin requests them. Memory and CPU are conserved by not computing and storing unnecessary metadata values.

- All metadata is cached. Once a metadata value is computed its value is cached in the metadata store to prevent further unnecessary computation. An invalidation mechanism is provided to flush the cache and force recompilation of metadata values.

- All metadata is stored in basic data types. Convenience methods in the MetadataValue class allow for the conversion of metadata data types when possible. Restricting metadata to basic data types prevents the accidental linking of large object graphs into metadata. Metadata is persistent across the lifetime of the application and adding large object graphs would damage garbage collector performance.

- Metadata access is thread safe. Care has been taken to protect the internal data structures and access them in a thread safe manner.

- Metadata is exposed for all objects that descend from Entity, Block, and World. All Entity and World metadata is stored at the Server  level and all Block metadata is stored at the World level.

- Metadata is NOT keyed on references to original objects - instead metadata is keyed off of unique fields within those objects. Doing this allows metadata to exist for blocks that are in chunks not currently in memory. Additionally, Player objects are keyed off of player name so that Player metadata remains consistent between logins.

- Metadata convenience methods have been added to all Entities, Players, Blocks, BlockStates, and World allowing direct access to an individual instance's metadata.

- Players and OfflinePlayers share a single metadata store, allowing player metadata to be manipulated regardless of the player's current online status.
2012-02-29 19:16:04 +01:00
Wesley Wolfe
7db0e50da7 [Bleeding] Cleaned up unsafe casts. Addresses BUKKIT-844
Removed internal collection leaks from PluginDescriptionFile
BREAKING: PluginDescriptionFile.getAuthors() now returns List instead of
ArrayList

Various places with unsafe generics, notably List<Object> getList() in
Configurations are now referenced as <?>. This is nonbreaking, but
sourcecode will need to be revised when compiled.
2012-02-29 10:23:16 -05:00
Celtic Minstrel
c69d99f0fa [Bleeding] Fixed potion tests. 2012-02-25 18:06:20 -05:00
Celtic Minstrel
9b5feab9c8 [Bleeding] Add missing methods to Bukkit class, fix non-static methods, and add a junit test to ensure both these problems will be caught in future. 2012-02-25 16:59:27 -05:00
aPunch
c0e2ade335 [Bleeding] Added launchProjectile.
Use launchProjectile in place of individual throwSnowball, throwEgg, and shootArrow methods
2012-02-23 05:54:16 -05:00
Celtic Minstrel
cbb9bc0fa3 [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:19 -05:00
Wesley Wolfe
fa31bf889c [Bleeding] Added Enchantment and misc tests to ItemStack (de)serialization 2012-02-19 01:24:42 -05:00
Erik Broes
7a06777e19 Deprecation cleanup. 2012-02-18 13:05:58 -05:00
fullwall
f229d6fe83 [Bleeding] Added Potions API. Fixes BUKKIT-389 2012-02-10 17:26:38 -05:00
Travis Watkins
103ead4346 [Bleeding] Added Vanish API for hiding players from each other.
Adds Player.hidePlayer, Player.showPlayer, and Player.canSee for managing
what players are hidden from a player. When someone is hidden from a player
the player cannot see them in the user list or /list and they cannot /tell
them so they appear to be completely gone from the server.
2012-02-03 03:32:21 -05:00
Erik Broes
9c0f2f6d38 Add some testing 2012-01-29 11:17:44 +01:00
Erik Broes
a210df5d52 Add Player.setBedSpawnLocation(Location). Thanks md_5 2012-01-17 22:43:16 +01:00
Nathan Adams
e35037ab50 [Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran. 2012-01-17 19:46:22 +01:00
rmichela
05173f2200 [Bleeding] Added Plugin.getLogger() which returns a java.util.Logger that prefixes messages with the plugin name.
Note: the server when enabling or disabling a plugin will now by default log this.
2012-01-17 19:45:36 +01:00
Nathan Adams
c72c570d77 Added ChatColor.MAGIC, changed to char based values and deprecated old methods. Added unit tests for ChatColor 2012-01-16 19:38:08 +00:00
Erik Broes
eb9dc64493 Generic cleaning 2012-01-15 14:37:43 +01:00
Nathan Adams
0023c705eb Configurations now properly support lists of serializable objects, and ItemStack is properly serializable. Big thanks to GICodeWarrior for the PR. This fixes BUKKIT-425 2012-01-15 11:15:58 +00:00
Nathan Adams
c84c5a2132 Added Player set/getAllowFlight methods. Thanks to Qala for the PR. 2012-01-15 10:55:33 +00:00
Erik Broes
23f9390fce Fix unambiguous import 2012-01-15 10:20:07 +01:00
Nathan Adams
e03e2cc1c2 Added entity.playEffect, thanks to main-- in an (unfortunately old) PR. 2012-01-14 17:35:52 +00:00
Nathan Adams
55cc8722c8 Implemented new Plugin Message API - see http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ 2012-01-13 08:53:14 +00:00
Nathan Adams
b9d901a305 Fixed YamlConfiguration creating empty lines when reading a file with no contents, and made it trim the initial newlines of any existing config header 2012-01-08 23:32:36 +00:00
Erik Broes
dce83b6ce4 Generic cleanup of warnings, whitespace and style. 2011-12-25 16:02:30 +01:00
Nathan Adams
1927e22e33 Configuration methods .getX (int/double/etc) now try to cast existing values where possible. This fixes BUKKIT-290 2011-12-12 18:34:26 +00:00
Nathan Adams
8322850aae Removed redundant TestEnum file 2011-11-13 10:00:50 +00:00
Feildmaster
95b487d274 Added createSection(String path, Map<String, object> map) 2011-11-05 20:33:28 +00:00
Nathan Adams
d41d207265 Added helper methods such as getStringList to ConfigurationSection 2011-10-26 09:47:51 +01:00
Nathan Adams
8c07d9148d Fixed issues with loading YamlConfigurations with typed keys 2011-10-26 06:56:36 +01:00
Nathan Adams
98633dfddf Added new FileConfigurationOptions.copyHeader, defaulting to true. Copies the header from default config, if there is one. 2011-10-12 13:24:57 +01:00
Nathan Adams
ab46572125 Loading a FileConfiguration (Yaml/) should remember the previously saved header 2011-10-12 05:03:47 +01:00
Nathan Adams
190bd31ef3 YamlConfiguration now correctly writes extra blank lines at the end if requested 2011-10-12 04:39:22 +01:00
Nathan Adams
dc4ae80cfe Fixed removing entries in the new Configuration (via set(x, null)) 2011-10-11 12:16:43 +01:00
Nathan Adams
14d3401121 Small javadoc cleanup 2011-10-10 21:58:44 +01:00
Dinnerbone
55f405f4a8 Added new Configuration classes 2011-10-10 21:06:34 +01:00