[Bleeding] Added EntityShootBowEvent. Thanks Zeerix.

This commit is contained in:
Erik Broes
2012-01-17 18:58:29 +01:00
parent 4d7a141a33
commit d57776f058
3 changed files with 94 additions and 0 deletions

View File

@@ -0,0 +1,81 @@
package org.bukkit.event.entity;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
/**
* Called when a LivingEntity shoots a bow firing an arrow
*/
@SuppressWarnings("serial")
public class EntityShootBowEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private ItemStack bow;
private Entity projectile;
private float force;
private boolean cancelled;
public EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force) {
super(Type.ENTITY_SHOOT_BOW, shooter);
this.bow = bow;
this.projectile = projectile;
this.force = force;
}
/**
* Gets the bow ItemStack used to fire the arrow; is null if the shooter is a skeleton
*
* @return the bow involved in this event, or null
*/
public ItemStack getBow() {
return bow;
}
/**
* Gets the projectile which will be launched by this event
*
* @return the launched projectile
*/
public Entity getProjectile() {
return projectile;
}
/**
* Replaces the projectile which will be launched
*
* @param projectile the new projectile
*/
public void setProjectile(Entity projectile) {
this.projectile = projectile;
}
/**
* Gets the force the arrow was launched with
*
* @return bow shooting force, up to 1.0
*/
public float getForce() {
return force;
}
public boolean isCancelled() {
return cancelled;
}
public void setCancelled(boolean cancel) {
cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}