[Bleeding] Fixed potion tests.

This commit is contained in:
Celtic Minstrel
2012-02-25 17:57:42 -05:00
committed by EvilSeph
parent 9b5feab9c8
commit c69d99f0fa
2 changed files with 32 additions and 21 deletions

View File

@@ -14,8 +14,6 @@ import org.bukkit.inventory.ItemStack;
public class Potion {
private boolean extended = false;
private boolean splash = false;
@Deprecated
private Tier tier = Tier.ONE;
private int level = 1;
private int name = -1;
private PotionType type;
@@ -194,7 +192,7 @@ public class Potion {
*/
@Deprecated
public Tier getTier() {
return tier;
return level == 2 ? Tier.TWO : Tier.ONE;
}
/**
@@ -267,7 +265,6 @@ public class Potion {
@Deprecated
public void setTier(Tier tier) {
Validate.notNull(tier, "tier cannot be null");
this.tier = tier;
this.level = (tier == Tier.TWO ? 2 : 1);
}
@@ -292,7 +289,6 @@ public class Potion {
int max = type.getMaxLevel();
Validate.isTrue(level > 0 && level <= max, "Level must be " + (max == 1 ? "" : "between 1 and ") + max + " for this potion");
this.level = level;
this.tier = level == 2 ? Tier.TWO : Tier.ONE;
}
/**
@@ -309,9 +305,9 @@ public class Potion {
// Without this, mundanePotion.toDamageValue() would return 0
damage = (short) (name == 0 ? 8192 : name);
} else {
damage = (short) level;
damage = (short) type.getDamageValue();
damage |= level << TIER_SHIFT;
damage = (short) (level - 1);
damage <<= TIER_SHIFT;
damage |= (short) type.getDamageValue();
}
if (splash) {
damage |= SPLASH_BIT;