Events should be present tense, not paste tense.
This commit is contained in:
105
src/main/java/org/bukkit/event/block/BlockPlaceEvent.java
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105
src/main/java/org/bukkit/event/block/BlockPlaceEvent.java
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package org.bukkit.event.block;
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import org.bukkit.Block;
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import org.bukkit.ItemStack;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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* Not implemented yet
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*/
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public class BlockPlaceEvent extends BlockEvent implements Cancellable {
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protected boolean cancel;
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protected boolean canBuild;
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protected Block placedAgainst;
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protected ItemStack itemInHand;
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protected Player player;
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public BlockPlaceEvent(Type type, Block placedBlock, Block placedAgainst, ItemStack itemInHand, Player thePlayer, boolean canBuild) {
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super(type, placedBlock);
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this.placedAgainst = placedAgainst;
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this.itemInHand = itemInHand;
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this.player = thePlayer;
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this.canBuild = canBuild;
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cancel = false;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Gets the player who placed this block
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*
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* @return Player who placed the block
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Clarity method for getting the placed block. Not really needed
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* except for reasons of clarity
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*
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* @return Block the block that was placed
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*/
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public Block getBlockPlaced() {
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return getBlock();
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}
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/**
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* Get the block that this block was placed against
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*
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* @return Block the block that the new block was placed against
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*/
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public Block getBlockAgainst() {
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return placedAgainst;
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}
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/**
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* Returns the item in your hand when you placed the block
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*
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* @return ItemStack the item in your hand when placing the block
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*/
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public ItemStack getItemInHand() {
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return itemInHand;
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}
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/**
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* Gets the value whether the player would be allowed to build here.
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* Defaults to spawn if the server was going to stop them (such as, the
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* player is in Spawn). Note that this is an entirely different check
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* than BLOCK_CANBUILD, as this refers to a player, not universe-physics
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* rule like cactus on dirt.
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*
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* @return boolean whether the server would allow a player to build here
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*/
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public boolean canBuild() {
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return this.canBuild;
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}
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/**
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* Sets the canBuild state of this event. Set to true if you want the
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* player to be able to build.
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*/
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public void setBuild(boolean canBuild) {
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this.canBuild = canBuild;
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}
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}
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