Extend EntityCombustEvent to allow setting combustion duration.
Also extend with two new events that track the entity or block that caused the combustion.
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@@ -4,15 +4,17 @@ import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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/**
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* Called when an entity combusts due to the sun.
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* Called when an entity combusts.
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*<p />
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* If an Entity Combust event is cancelled, the entity will not combust.
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*/
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public class EntityCombustEvent extends EntityEvent implements Cancellable {
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private int duration;
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private boolean cancel;
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public EntityCombustEvent(Entity what) {
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super(Type.ENTITY_COMBUST, what);
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public EntityCombustEvent(Entity combustee, int duration) {
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super(Type.ENTITY_COMBUST, combustee);
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this.duration = duration;
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this.cancel = false;
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}
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@@ -23,4 +25,21 @@ public class EntityCombustEvent extends EntityEvent implements Cancellable {
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* @return the amount of time (in seconds) the combustee should be alight for
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*/
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public int getDuration() {
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return duration;
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}
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/**
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* The number of seconds the combustee should be alight for.
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*
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* This value will only ever increase the combustion time, not decrease existing combustion times.
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* @param duration the time in seconds to be alight for.
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*/
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public void setDuration(int duration) {
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this.duration = duration;
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}
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}
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