Added a lot of events relating to weather, including those for entities. Thanks wizjany!
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package org.bukkit.event.weather;
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import org.bukkit.World;
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import org.bukkit.event.Cancellable;
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/**
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* Stores data for weather changing in a world
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*/
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public class WeatherChangeEvent extends WeatherEvent implements Cancellable {
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private boolean canceled;
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private boolean to;
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private World world;
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public WeatherChangeEvent(World world, boolean to) {
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super(Type.WEATHER_CHANGE, world);
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this.world = world;
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this.to = to;
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}
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/**
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* Gets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is canceled
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*/
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public boolean isCancelled() {
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return canceled;
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}
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/**
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* Sets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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canceled = cancel;
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}
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/**
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* Gets the state of weather that the world is being set to
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*
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* @return true if the weather is being set to raining, false otherwise
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*/
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public boolean toWeatherState() {
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return to;
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}
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}
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