Shifting damage events per http://forums.bukkit.org/threads/oops-i-broke-your-plugins.599/#post-67424 (This breaks stuff!)
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@@ -11,7 +11,7 @@ public class EntityDamageByProjectileEvent extends EntityDamageByEntityEvent {
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private boolean bounce;
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public EntityDamageByProjectileEvent(Entity damager, Entity damagee, Entity projectile, DamageCause cause, int damage) {
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super(Event.Type.ENTITY_DAMAGEDBY_PROJECTILE, damager, damagee, cause, damage);
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super(Event.Type.ENTITY_DAMAGED, damager, damagee, cause, damage);
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this.projectile = projectile;
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Random random = new Random();
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this.bounce = random.nextBoolean();
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