Implemented per world setting to keep the spawn in memory or not.

This commit is contained in:
Rigby
2011-07-27 00:24:38 +01:00
committed by EvilSeph
parent 00c797ccff
commit 85df0bcfef

View File

@@ -686,6 +686,20 @@ public interface World {
*/
public int getMaxHeight();
/**
* Gets whether the world's spawn area should be kept loaded into memory or not.
*
* @return true if the world's spawn area will be kept loaded into memory.
*/
public boolean getKeepSpawnInMemory();
/**
* Sets whether the world's spawn area should be kept loaded into memory or not.
*
* @param keepLoaded if true then the world's spawn area will be kept loaded into memory.
*/
public void setKeepSpawnInMemory(boolean keepLoaded);
/**
* Represents various map environment types that a world may be
*/