Added the concept of a projectile.

This commit is contained in:
sunkid
2011-06-18 08:09:41 -07:00
committed by EvilSeph
parent fb79a3106e
commit 7cab3de477
11 changed files with 83 additions and 16 deletions

View File

@@ -3,13 +3,18 @@ package org.bukkit.event.entity;
import java.util.Random;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Projectile;
public class EntityDamageByProjectileEvent extends EntityDamageByEntityEvent {
private Entity projectile;
private Projectile projectile;
private boolean bounce;
public EntityDamageByProjectileEvent(Entity damager, Entity damagee, Entity projectile, DamageCause cause, int damage) {
public EntityDamageByProjectileEvent(Entity damagee, Projectile projectile, DamageCause cause, int damage) {
this(projectile.getShooter(), damagee, projectile, cause, damage);
}
public EntityDamageByProjectileEvent(Entity damager, Entity damagee, Projectile projectile, DamageCause cause, int damage) {
super(damager, damagee, cause, damage);
this.projectile = projectile;
Random random = new Random();
@@ -19,9 +24,10 @@ public class EntityDamageByProjectileEvent extends EntityDamageByEntityEvent {
/**
* The projectile used to cause the event
*
* @return the projectile
*/
public Entity getProjectile() {
public Projectile getProjectile() {
return projectile;
}