Remove superfluous javadocs
This commit is contained in:
@@ -24,26 +24,10 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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this.spawnReason = spawnReason;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins.
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*<p />
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* If a Creature Spawn event is cancelled, the creature will not spawn.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return canceled;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins.
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*<p />
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* If a Creature Spawn event is cancelled, the creature will not spawn.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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canceled = cancel;
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}
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@@ -29,26 +29,10 @@ public class CreeperPowerEvent extends EntityEvent implements Cancellable {
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this.bolt = null;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins.
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*<p />
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* If a Creeper Power event is cancelled, the Creeper will not be powered.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return canceled;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins.
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*<p />
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* If a Creeper Power event is cancelled, the Creeper will not be powered.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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canceled = cancel;
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}
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@@ -16,26 +16,10 @@ public class EntityCombustEvent extends EntityEvent implements Cancellable {
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this.cancel = false;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins.
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*<p />
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* If an Entity Combust event is cancelled, the entity will not combust.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins.
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*<p />
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* If an Entity Combust event is cancelled, the entity will not combust.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@@ -25,28 +25,10 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
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damagee.setLastDamageCause(this);
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancelled;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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@@ -22,22 +22,10 @@ public class EntityExplodeEvent extends EntityEvent implements Cancellable {
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this.blocks = blocks;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@@ -17,22 +17,10 @@ public class EntityInteractEvent extends EntityEvent implements Cancellable {
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this.block = block;
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}
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/**
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* Gets the cancellation state of this event. Set to true if you
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* want to prevent buckets from placing water and so forth
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancelled;
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}
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/**
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* Sets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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@@ -37,26 +37,10 @@ public class EntityRegainHealthEvent extends EntityEvent implements Cancellable
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this.amount = amount;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a health-regain event is cancelled, the entity won't get health.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancelled;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a health-regain event is cancelled, the entity won't get health.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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@@ -16,24 +16,10 @@ public class EntityTameEvent extends EntityEvent implements Cancellable {
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this.owner = owner;
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}
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/**
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* Gets the cancellation state of this event. Set to true if you
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* want to prevent the entity from being tamed
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*
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* @return boolean cancellation state
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*/
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public boolean isCancelled() {
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return cancelled;
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}
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/**
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* Sets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* Canceling this event will prevent the entity from being tamed
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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@@ -18,22 +18,10 @@ public class EntityTargetEvent extends EntityEvent implements Cancellable {
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this.reason = reason;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@@ -23,22 +23,10 @@ public class ExplosionPrimeEvent extends EntityEvent implements Cancellable {
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this(explosive, explosive.getYield(), explosive.isIncendiary());
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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@@ -17,22 +17,10 @@ public class ItemSpawnEvent extends EntityEvent implements Cancellable {
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this.location = loc;
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}
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/**
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* Gets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is canceled
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*/
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public boolean isCancelled() {
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return canceled;
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}
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/**
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* Sets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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canceled = cancel;
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}
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@@ -20,22 +20,10 @@ public class PigZapEvent extends EntityEvent implements Cancellable {
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this.pigzombie = pigzombie;
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}
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/**
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* Gets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @return true if this event is canceled
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*/
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public boolean isCancelled() {
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return canceled;
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}
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/**
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* Sets the cancellation state of this event. A canceled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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canceled = cancel;
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}
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