[Bleeding] Added Sheep, Shear and EntityChangeBlock API. Thanks tips48! Closes BUKKIT-512

This commit is contained in:
Aidan Matzko
2012-01-21 21:20:49 -05:00
committed by EvilSeph
parent 53261190cf
commit 3a7c82f7cd
6 changed files with 232 additions and 2 deletions

View File

@@ -0,0 +1,62 @@
package org.bukkit.event.entity;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
/**
* Called when a LivingEntity changes a block
*
* This event specifically excludes player entities
*/
public class EntityChangeBlockEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private Block block;
private boolean cancel;
private Material to;
public EntityChangeBlockEvent(Entity what, Block block, Material to) {
super(Type.ENTITY_CHANGE_BLOCK, what);
this.block = block;
this.cancel = false;
this.to = to;
}
/**
* Gets the block the entity is changing
*
* @return the block that is changing
*/
public Block getBlock() {
return block;
}
public boolean isCancelled() {
return cancel;
}
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Gets the Material that the block is changing into
*
* @return the material that the block is changing into
*/
public Material getTo() {
return to;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}