Implemented vehicle hooks (some changes will still be made).
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@@ -337,12 +337,12 @@ public abstract class Event {
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/**
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* Called when a vehicle is placed by a player
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*/
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VEHICLE_PLACED (Category.VEHICLE),
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VEHICLE_PLACE (Category.VEHICLE),
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/**
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* Called when a vehicle is damaged by a LivingEntity
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*/
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VEHICLE_DAMAGED (Category.VEHICLE),
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VEHICLE_DAMAGE (Category.VEHICLE),
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/**
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* Called when a vehicle collides with an Entity
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@@ -357,12 +357,12 @@ public abstract class Event {
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/**
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* Called when a vehicle is entered by a LivingEntity
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*/
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VEHICLE_ENTERED (Category.VEHICLE),
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VEHICLE_ENTER (Category.VEHICLE),
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/**
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* Called when a vehicle is exited by a LivingEntity
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*/
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VEHICLE_EXITED (Category.VEHICLE),
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VEHICLE_EXIT (Category.VEHICLE),
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/**
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* Called when a vehicle moves position in the world
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