Some more backwards incompatible changes (minor though), also a ton of small cleanup.
onPluginEnable(PluginEvent event) -> onPluginEnable(PluginEnableEvent event) onPluginDisable(PluginEvent event) -> onPluginDisable(PluginDisableEvent event) onVehicleUpdate(VehicleEvent event) -> onVehicleUpdate(VehicleUpdateEvent event) onWorldSave(WorldEvent event) -> onWorldSave(WorldSaveEvent event) onWorldLoad(WorldEvent event) -> onWorldLoad(WorldLoadEvent event)
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@@ -4,7 +4,6 @@ import org.bukkit.entity.CreatureType;
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import org.bukkit.entity.Entity;
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import org.bukkit.Location;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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/**
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* Stores data for damage events
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@@ -16,13 +15,7 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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private CreatureType creatureType;
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public CreatureSpawnEvent(Entity spawnee, CreatureType mobtype, Location loc) {
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super(Event.Type.CREATURE_SPAWN, spawnee);
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this.creatureType = mobtype;
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this.location = loc;
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}
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protected CreatureSpawnEvent(Event.Type type, Entity spawnee, CreatureType mobtype, Location loc) {
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super(type, spawnee);
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super(Type.CREATURE_SPAWN, spawnee);
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this.creatureType = mobtype;
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this.location = loc;
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}
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@@ -10,8 +10,8 @@ import org.bukkit.event.Cancellable;
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public class EntityCombustEvent extends EntityEvent implements Cancellable {
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private boolean cancel;
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public EntityCombustEvent(Type type, Entity what) {
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super(type, what);
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public EntityCombustEvent(Entity what) {
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super(Type.ENTITY_COMBUST, what);
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this.cancel = false;
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}
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@@ -3,7 +3,6 @@ package org.bukkit.event.entity;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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/**
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* Stores details for damage events where the damager is a block
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@@ -12,9 +11,8 @@ public class EntityDamageByBlockEvent extends EntityDamageEvent implements Cance
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private Block damager;
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public EntityDamageByBlockEvent(Block damager, Entity damagee, DamageCause cause, int damage)
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{
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super(Event.Type.ENTITY_DAMAGE, damagee, cause, damage);
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public EntityDamageByBlockEvent(Block damager, Entity damagee, DamageCause cause, int damage) {
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super(Type.ENTITY_DAMAGE, damagee, cause, damage);
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this.damager = damager;
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}
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@@ -2,7 +2,6 @@ package org.bukkit.event.entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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/**
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* Stores details for damage events where the damager is a block
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@@ -11,15 +10,8 @@ public class EntityDamageByEntityEvent extends EntityDamageEvent implements Canc
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private Entity damager;
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public EntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, int damage)
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{
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super(Event.Type.ENTITY_DAMAGE, damagee, cause, damage);
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this.damager = damager;
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}
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protected EntityDamageByEntityEvent(Type damageType, Entity damager, Entity damagee, DamageCause cause, int damage)
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{
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super(damageType, damagee, cause, damage);
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public EntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, int damage) {
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super(Type.ENTITY_DAMAGE, damagee, cause, damage);
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this.damager = damager;
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}
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@@ -3,7 +3,6 @@ package org.bukkit.event.entity;
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import java.util.Random;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Event;
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public class EntityDamageByProjectileEvent extends EntityDamageByEntityEvent {
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@@ -11,7 +10,7 @@ public class EntityDamageByProjectileEvent extends EntityDamageByEntityEvent {
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private boolean bounce;
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public EntityDamageByProjectileEvent(Entity damager, Entity damagee, Entity projectile, DamageCause cause, int damage) {
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super(Event.Type.ENTITY_DAMAGE, damager, damagee, cause, damage);
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super(damager, damagee, cause, damage);
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this.projectile = projectile;
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Random random = new Random();
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this.bounce = random.nextBoolean();
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@@ -11,8 +11,8 @@ import org.bukkit.inventory.ItemStack;
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public class EntityDeathEvent extends EntityEvent {
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private List<ItemStack> drops;
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public EntityDeathEvent(final Type type, final Entity what, final List<ItemStack> drops) {
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super(type, what);
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public EntityDeathEvent(final Entity what, final List<ItemStack> drops) {
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super(Type.ENTITY_DEATH, what);
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this.drops = drops;
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}
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@@ -14,11 +14,11 @@ import org.bukkit.event.Cancellable;
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public class EntityExplodeEvent extends EntityEvent implements Cancellable {
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private boolean cancel;
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private Location location;
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private List blocks;
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private List<Block> blocks;
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private float yield = 0.3F;
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public EntityExplodeEvent (Type type, Entity what, Location location, List<Block> blocks) {
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super(type.ENTITY_EXPLODE, what);
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public EntityExplodeEvent (Entity what, Location location, List<Block> blocks) {
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super(Type.ENTITY_EXPLODE, what);
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this.location = location;
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this.cancel = false;
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this.blocks = blocks;
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@@ -8,8 +8,8 @@ public class ExplosionPrimeEvent extends EntityEvent implements Cancellable {
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private float radius;
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private boolean fire;
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public ExplosionPrimeEvent(Type type, Entity what, float radius, boolean fire) {
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super(type.EXPLOSION_PRIME, what);
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public ExplosionPrimeEvent(Entity what, float radius, boolean fire) {
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super(Type.EXPLOSION_PRIME, what);
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this.cancel = false;
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this.radius = radius;
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this.fire = fire;
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